Litteraturoversigt (1)
Der findes helt uoverskuelige mængder litteratur om computerspil, digitale medier og læring, men med denne litteraturliste skaber vi et overblik over relevante titler, hvor der selvfølgelig linkes til alle tilgængelige tekster.
Litteraturoversigt
- Buckingham, David (red.)(2007): Youth, Identity and Digital Media
- Futurelab (2009): Possibilities for learning with computer games
- Games in schools (2009): Digital games in schools - a handbook for teachers
- Games in schools (2009): How are digital games used in schools? - complete results of the study
- Gee, James Paul (2007): What Video Games Have To Teach Us About Learning and Literacy
- Kirriemuir, John & McFarlane, Angela (2006): Literature Review in Games and Learning
- Kristensen, Jane & Christensen, Jørgen Riber (2009): Medietid 2.0
- Nyboe, Lotte (2009: Digital Dannelse
- Shaffer, David Williamson (2006): How Computer Games Help Children Learn
- Steinkuehler, Constance (2007): Massively Multiplayer Online Gaming as a Constellation of Literacy Practices
- Steinkuehler, Constance (2008): Cognition and literacy in massively multiplayer online games
- Williamson, Ben (2009): Computer games, schools, and young people - A report for educators on using games for learning
